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Sep 19, 2025
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GAME 2333 - Game and Simulation Programming III (3 Credit Hours) Campus Location: BHC, CVC, EFC, ECC, MVC, NLC, RLC
Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSP trees. Incorporates shadowing, lighting, collision detection, and 3D animation and motion. Implementation of a main portfolio piece using a game engine to demonstrate programming expertise and personal specialization. Approaches to iteration, critique, and analysis.
Prerequisites: Recommended : GAME 1359 . Background Search Required: No
Course Hour Configuration (2 Lec., 4 Lab.)
CTE
This is a WECM Course Number.
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